GREG WILLIAMS
The following stories were written by Greg Williams. Please note that the descriptions are that of the author, not the administrator.
Maddog Bounty Hunters
Out of the Frying pan, Into the Fire: Outlaw's origin and how he comes to work
for the Rovers.
First Mission: Introduction of Thomas Greystone during Outlaw's
first bounty.
Is Home the Hunter?: Tom and Outlaw capture Cooper Graves, and
Tom settles things between him and an old friend.
Fellow Hunters: Introduces Wesley and Beowulf as they form the
Maddog Bounty Hunters
Conspiracy: General Jeffrey Preacher uses the Maddogs in a
plot to kill a state governor.
Homefront Part 1: Troubled Life: The Maddogs return to Tom's hometown to
find that it is being terrorized by a biker gang.
Homefront Part 2: Hiyo Silver!: The leader of the gang is revealed and
Tom is transformed into Silver the coyote.
Poacher Problems: Colleen's mother helps the Maddogs is capturing a
poaching ring.
New Friends, Old Enemies: The Maddogs and the Grizzly Strayers meet
for the first time.
Shattered Homefront: The Grizzlies return to help stop a
Cano-Mutant on the run.
Deadly Resort: A bounty hunter's only resort is no fun at all
when a killer stalks the halls.
Baby Boomers: The return of a kidnapped heir is the only way to
stop a civil war torn country
Cycle War: A stolen Cycleborg is updated and returned.
Texas Jack Utah: A hired gun from Silver's past comes back.
Enemy Base: The Maddogs are captured by General Parvo during a
spy operation
Split Personality: The chemicals that turned Tom into Silver start to
have an unusual effect on him.
Hard Time: The Maddogs find themselves on a prison in Earth
orbit, courtesy of General Parvo
Family Legacy: The Maddogs must bring in evidence that a member
of the Essex family is just as crooked. The introduction of the
Maddogs home in San Francisco
Investigations: Saphire is introduced while at the same time
another bounty hunter tries to frame Outlaw for attempted murder Silver's Fury: Cooper Graves has escaped and it's up to the
Maddogs to bring him in
Swamp Dogs: The Maddogs head for the Bayou to capture two
idiot crooks
Brothers: Outlaw's brother John is targeted by an assassin
and the Maddogs must protect him
Infinite Love: Outlaw proposes to Saphire
Small Town, Big Problems: A town has lost all its farming animal
and the Maddogs, with a little help from Muzzle, must get them
back
The Immortal Syndrome: Introduction of Buck and Jasmine,
children of Outlaw and Saphire. The rest of the Maddogs are
changed forever by the Immortal Gem
Fighting Fire with Fire: A werewolf wannabe scientist must be
stopped
Gambler's Game: Donavan Bell is back, this time he's running a
gambling casino on a riverboat and dealing in death and murder
Heart of Steel Part 1: Out of Body: The Dula brothers have escaped from
prison, but an accident makes them even more powerful
Heart of Steel Part 2: Line of Fire: The Grizzly Strayers return to help bring
down the robot Dula Brothers
Funny Money: Outlaw captures a supposedly innocent man, but is
he as innocent as his lawyer claims him to be
Terror Down Below: Miners and a Strayer unit have disappeared in a
mine. And the Maddogs find out the horrifying truth
Wranglin' Robots: The robot Dula brothers are back and with some
help from the Grizzlies are finally brought down
Enemy Moon Rising Part 1: Unholy Alliances: The Rovers, Grizzlies and Maddogs must
stop an alliance of evil from forming with some help
Enemy Moon Rising Part 2: War Cry: The fight of the century folks!
Selling Secrets: The Maddogs must stop a naval admiral from selling
government secrets to General Parvo
Quick Sands of Time: A town's supply trucks are being raided
and only Outlaw, Silver and Duke of the Storm Corps can get the
suppplies back
Rites of Passage: Buck and Jasmine have completed they're training
and are ready to become Rover operatives
Life Changes: An escapee from GenPar Inc infects a high school's
water with the same liquid that turned Tom Greystone into Silver
Space Hunters: Alternate future story. The year is 2120 and the
Maddogs are still bounty hunting
Highway Dangerzone: It's Outlaw's birthday, but celebrating is the
last thing on his mind as the Maddogs chase a biker gang
terrorizing a stretch of highway
Gem Hunters: A business mogul has found a 2nd Immortal Gem and
the Maddogs must stop him from using it
The Bounty Hunter War Part 1: Divided
Loyalties: Bo Chase is
back and is getting the bounty hunters to fight each other while
the Rovers uncover a plot by Parvo to take them all out
The Bounty Hunter War Part 2: United in
Battle: The bounty hunters
are made aware of the plot and unite to stop Parvo's attack
Grave Situation: Cooper Graves is back! But his freedom is
shortlived and is sent to the lifers only island prison of Roth
Pentell
Crackdown Against Crime: Fed up with stepping on each others toes,
the bounty hunters form a guild
Down Time: A day off at RRMC
The Bear Facts: Bears are disapearing from a forest and the reason
why is obvious when Parvo is involved
Great Dane Dynamo: Beowulf produces a little havoc in The Grid.
Gem Quest Part 1: Trenches: Parvo steals a new submarine capable of
going down deep areas to steal an Immortal Gem
Gem Quest Part 2: Eternity: The last Immortal Gem on Earth is
destroyed and Parvo's plans thwarted
Walking Over Graves: Cooper Graves has gained supernatural
powers and the Maddogs must stop him from going on a rampage
Past Actions: What the lives of the Maddog's looked like before
they became a team
Family & Friends: The Maddogs formally break up to go there
own ways, not to worry though, they'll be back!
Final Frontier: It's the mid 2350's. Outlaw, Silver and Saphire
are patrolling the final frontier while Beowulf whips some new
space marines into shape.
War Clouds Part 1: Storm Front: All seems peaceful along the border
worlds, but a new alien race threatens the peace and war is
looming
War Clouds Part 2: Fire Storm: The Terran Federation mobilizes to engage
the enemy threat
Fighting Spirit: After a string of defeats, the Terran Federation
looks for at least one major victory
Dirt Devils: The Federation finally goes on the offensive, but
several taxing months on the same planet will fray anybody's
nerves
Short Freedom: The last conquered Federation world is freed and
BJ has a moving experience
Sneak Strike: A major Federation base is attacked and provokes a
strong response from nieghboring worlds
New Assignment: The 21st is given command of the newest warship to
fight the Kzatti; fresh out of R&D
Final Battle Part 1: Courageous Fight: The battle to end the war begins and some
good friends pay a price
Final Battle Part 2: Sweeping Wind: The fight is taken to the Kzatti
homeworld but the Cutani have more in mind than just letting them
surrender
Gem Quest Part 3: Retribution : The son of a Kzatti captain kidnaps BJ to
avenge his father
Gem Quest Part 4: Homeworld: The homeworld of the Immortal Gem's is
discovered before it is destroyed
Cargo Run: A normal cargo run is anything but when a young
Kzatti female comes aboard
The Chase Pt 1: Capture: Cutani hunters stalk the Kzatti girl on a
Federation station
The Chase Pt 2: Freedom: The Cutani hunter is finally stopped, the
Kzatti girl returned and joins BJ's crew
The Jokes are Wild: Mysterious accidents start occuring after the
Wildcards pass through a gaseous cloud
Blast From the Past Pt 1: Prologue: The greatest threat to the Fedration has
returned
Blast From the Past Pt 2: First Blood: The strength of the new enemy is tested
and the Wildcards find the truth behind the Kzatti War
Blast From the Past Pt 3: Let the Games
Begin: All the pieces are
in place and the battle is ready
Blast From the Past Pt 4: Checkmate: Both forces go head to head in an all out
fight
Blast From the Past Pt 5: Aftermath: The very ugly result of the war on the
enemy side
History Lesson: A look at how the Terran Federation came to be
The Great Race Pt 1: Race Day: The Wildcards take part in the Zandar
sponsored Great Race held every five years
The Great Race Pt 2: Sore Players: The Cutani captain decides to make life
miserable for everybody
The Mirror War Pt 1: Looking Glass: Raven and Miles are catapulted to another
dimension where the KH Military rules. My "War Without
End" sequel
The Mirror War Pt 2: Dark Faces: Raven is on her own as she tries to
escape
The Mirror War Pt 3: Home Bound: Raven and Miles make it back in one piece
to our universe
Cold Crash: The Wildcards discover a ship lost over a hundred
years ago buried in ice
Slaver Saga Pt 1: Abduction: Tundra is kidnapped by slavers who
believe all sapiens should work for, not beside humans
Slaver Saga Pt 2: Prison Life: Tundra and his fellow prisoners work
under brutal conditions as the Wildcards attempt a rescue
Slaver Saga Pt 3: Liberation: Maverick has the workers freed and brings
down the slavers
Royalty Rescue Pt 1: First Contact: The Wildcards rescue the dethroned High
Leader of the Drarmai Alliance who is on the run
Royalty Rescue Pt 2: Hero Worship: The High Leader's reign has been
reestablished and the Wildcards are regarded as heroes for saving
his life
Shore Leave: The Wildcards spend shore leave on Marconis Prime
Jumping Mirrors Pt 1: Prologue: The rebellion in the alternate universe
recruits the help of the Wildcards
Jumping Mirrors Pt 2: Preparations: The rebellion readies itself for the full
onslaught of the Alliance
Jumping Mirrors Pt 3: Close Combat: The battle for the station out in space
Jumping Mirrors Pt 4: Fire Fight: The battle to keep the station from
falling
Jumping Mirrors Pt 5: Home Again: The Wildcards return home and discover a
hitchhiker
The Forgotten Pack Pt 1: Contact: A lost colony of animals initiates
contact after they realize their sun will go nova
The Forgotten Pack Pt 2: The Search: The Wildcards search for a new planet for
the colonists to resettle
Cerberus: The Wildcards learn the fate of a lost Space Rover
vessel
Confrontation: The evacuation begins, but an incident between the
Cutani and Kzatti could start another war
Dark Horizon: A Cutani general takes matters into his own hands
by seceeding and declaring war on the Federation
The Uncivil War: The war takes it's toll on everybody and a heavy
price is paid to stop it
Brothers Keeper Pt 1: Memories: BJ is hired to bring in his older brother
AJ and some old memories are stirred up
Brothers Keeper Pt 2: Memorial: AJ resfuses to go and challenges BJ to a
duel, with deadly results
Wild Frontier: A new threat from beyond Kzatti space has returned
to wreck havoc
Invasion! Pt 1: First Strike: The Yuva'zag's first target is taken and
not even the Cutani can stop them
Invasion! Pt 2: War Storm: Once again the Federation goes to war
against a seemingly invincible enemy
Invasion! Pt 3: Strategy: Vital intelligence is gained on the
Yuva'zag as another planet falls to them
Invasion! Pt 4: Before the Storm: Another planet falls as the Federation
readies to stand it's ground
Invasion! Pt 5: Upper Hand: A small team infiltrates the mothership
and gives the Federation the edge it needs to make the Yuva'zag
retreat for once
Invasion! Pt 6: Hard Strike: The mothership is finally destroyed and
the Yuva'zag are in retreat
Revelations: The war ends as the true homeworld of certain gems
is revealed
Errand of Mercy: The Wildcards help in the reconstruction effort by
assiting the Fr'del
Down Time Pt 1: Killer Holiday: BJ, Raven and Tim go on a star cruise,
but some "old friends" decide to pay a visit
Down Time Pt 2: Friendship: Miles, Rif and Leroy visit the Deneb
system and Rif meets an old flame
Down Time Pt 3: Family: Steven visits his father while Mrr'tas
and Maverick see her uncle
My Enemy, My Ally Pt 1: Refugee: The Wildcards encounter refugees from
another galaxy with an invasion warning
My Enemy, My Ally Pt 2: Tunnels: Plans are made to shut down the new
enemy's invasion route
My Enemy, my Ally Pt 3: Gate of Freedom: The invasion is prevented and more
refugees arrive to form a brand new colony
The Sea Rovers
Anchors Away: An introduction of the crew
Trial By Fire: A cruise ship is attacked and the crew must rescue
the survivors
Face of the Enemy: The villians of the series are introduced
The Truce at Tucker Atoll: The crew get some help in the coming
battle to stop the terrorists, from the KH Military
Action Stations!: The battle to stop the terrorists begins.
Action Stations! Pt 2: The enemy seems defeated, but their
leader gets away
Wind of Deceit: The crew readies for the next battle as a traitor
begins his evil plots
Big Rig Bust: The terrorists are finally stopped at an Aleutian
oil rig
Party Favors: The crews former "allies" leave behind
an explosive little surprise
Second Season
Friendly Port: The crew goes on shore leave as the ship undergoes
repairs
Ambush Pt 1: The crew arrives in East Timor only to be attacked
by terrorists
Ambush Pt 2: The ship is terrorized by three KH subs as it
tries to reach a friendly port
Danger Down Under : As the ship undergoes repairs, a saboteur
implicates a crewmember as a spy for Parvo
Point Zebra: Bowser's son comes aboard as the ship goes into
battle
Juggernaught: The crew must sink an enormous battleship
terrorizing the sea lanes
The Dogs of War: Two destroyers go after a band of cano-mutant
pirates
Slaver's Trade: The crew breaks up a slave operation
Carrier Clash Pt 1: Following up on their previous mission, the crew
takes on Parvo
Carrier Clash Pt 2: Parvo scheme is stopped, but with a terrible price
Raise the Retriever: The ship is raised from the ocean bed and
undergoes refiting
Third Season
A New Beginning: The ship is once again seaworthy
Terror Trial: The crew takes part in a what if terrorist
exercise
The Atlantis Project: Bowser and several crewdogs help defend a
classified underwater research lab
Out of the Ocean Blue: A new band of terrorists make themselves
known
Operation: Chaos Pt 1: While docked in Casablanca the destroyers
have a run in with the terrorists
Operation: Chaos Pt 2: The terrorists strike the NASA shuttle
facility, and join the list of dangerous terrorists
In the Middle: KH Military and Ocean Blue forces go head to head
as the crew watches
Revelation: Ocean Blue forces raid the ship, and the identity
of their leader is learned
The Greek Connection: Several crew members go to confront Ocean
Blue's leader in Greece
Tidal Forces Pt 1: The race is on to stop Ocean Blue from taking over
the world
Tidal Forces Pt 2: The battle to stop Ocean Blue ends
Home, Sour Home: Tex must stop his own parents from becoming
anti-sapien militants
Semper Canis: Tex and his platoon must choose between the
Marines and being Road Rovers
The Madman: A rouge military invades a Middle Eastern country
and the crew goes to help
Dogfight: The crew watches as the situation goes from bad to
worse for the fleet
United Front: The crew gains allies as the Madman prepares for a
grand gesture
Nuke Buster: Bowser stops the Madmans plans to nuke the fleet
Voyage Home Pt 1: The crew learns their home port has come under
blockade
Voyage Home Pt 2: The blockade is broken and Bowser transfers off to
head the Academy
Chain of Command: The introduction of new crew members as the ship
sets sail again
Gas Attack: Tex and his platoon rescue a frieghter carrying
various gas grenades from hijackers, with amusing results
Jungle Fires: The crew goes to South America to diffuse a
dangerous situation
United We Stand, Divided We Fall Pt 1 : Ursa Majors crossover. A team from the
ship goes to the aid of the Ursa Majors on a disputed island
Cold Warriors Pt 1: Interpol cop Sam McTeague returns and asks for
Bengal's help in uncovering a plot to attack the U.S.
Cold Warriors Pt 2: Sam and Bengal foil the plot to attack the U.S.
Barrage Attack: The crew must take back a new missile cruiser from
rouge special ops soldiers
Eye of the Storm: The crew endures a typhoon in the South China Sea
Rising Sun: An incident over international waters has a new
Chinese carrier gunning for the crew
Sundown: The crew fights off attacks from the Chinese
carrier with some help
To the Death: Part 2: An away team from the ship discovers a new
weapon undergoing testing
Things To Come: Bengal assumes command as a new crisis brews
War of the Wolves: A new breed of werewolf terrorizes the Black Sea
area, and the KH Military is caught in the middle
Face of Evil: Alura, Queen of the Werewolves, makes her
intentions known
Stalking Allies: General Stalker makes a deal with Captain Bengal
as the fleet goes to battle
Mutiny Under Fire Pt 1: Ordnance Chief Kenai takes KH Military
tech's hostage as the Black Sea heats up
Mutiny Under Fire Pt 2: Chief Kenai finally stands down as
another ship is sent to the bottom
Midway Revisited: The crew takes on Alura's carrier in a very
familiar battle
Top Dog: The pilots hold off enemy MiGs as the crew comes
to the rescue another ship
The Angry Sea: Nature conspires against the crew as Alura goes
after the big prize
Bon Voyage: Alura's forces are defeated and the crew
victorious
A Grizzly Situation: An oil pipeline worker disapears doing
his job and new team is sent in to rescue him
The Outpost: The Ursa Majors take on a KH Military outpost
Poached & Scrambled: The Ursa Majors discover an arctic
sanctuary being destroyed by industrialists
United We Stand, Divided We Fall Pt 2: Sea Rovers Crossover. Both groups put a
stop to an industrialists plans to ruin an island sanctuary
The Lost World: A big game hunter posing as an explorer dupes the
Ursa Majors into finding a hidden world of prehistoric mammals
and cavemen
Strikezone:
The Ursa Majors team up with Unit Strike to fight the KH Military's newest
weapon
Family Ties:
The Ursa Majors team up with the Maddogs to rescue Yukon's ex-wife and brother
Total Havoc:
The Ursa Majors chase Col. Havoc across Alaska
Blaze of
Glory Pt 1: The Ursa Majors are targeted by the KH Military
Rangers
After transferring off the Retriever to take care of his family and take a teaching job in Australia, Tex McCoy has returned to active duty with his new international team known as the Rangers.
Back in Action:
After a stint at the academy, Tex McCoy returns to action
Family Feud: The
Human League has made a comeback, and another Rover team goes rouge
Hate & Fear: The
Human League spouts it's hatred while the Rangers try to keep the peace.
Riot Act: The
Rangers do what they can to break up a major riot.
Obsidian: The Human
League's backers are revealed and Rowdy wants his side of the story told.
Rough
& Rowdy: The Roughnecks are finally caught and the McCoy's must deal with a
new problem.
Spy
Game: Several Rangers go undercover to stop the sabotage of equipment
Arctic
Fire: The Rangers head to Alaska, where the KH Military is making a
come-back.
Arctic
Thunder: *NEW* The Rangers and allies take down Obsidian Unit hard
Their
Own Way: Tex visits his family while the Rangers go their own ways